Dedicated server
Advance And Secure
Sortie: 17.02.2024 - 23:47 Dead
Tankman: stupor-mundi
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23:47:44
respawn
23:54:20
damage - 0.4%
23:57:24
wounded - 100.0%
76mm Soviet (APHE)
AI
commander
23:57:24
KILLED
AI
commander
23:57:24
damaged - 49.1%
76mm Soviet (APHE)
AI
Pz.Kpfw.III Ausf.M
23:57:24
wounded - 100.0%
AI
driver
23:57:24
KILLED
AI
driver
23:57:24
wounded - 100.0%
AI
gunner
23:57:24
KILLED
AI
gunner
23:57:24
damaged - 100.0%
AI
_PzIII-M_T1
23:57:24
DESTROYED
AI
_PzIII-M_T1
23:57:24
wounded - 100.0%
AI
radist
23:57:24
KILLED
AI
radist
23:57:24
wounded - 100.0%
AI
loader
23:57:24
KILLED
AI
loader
23:57:32
damaged - 8.4%
76mm Soviet (APHE)
AI
Pz.Kpfw.III Ausf.M
23:57:32
damaged - 88.3%
AI
Pz.Kpfw.III Ausf.M
23:57:32
DESTROYED
AI
Pz.Kpfw.III Ausf.M
23:57:32
wounded - 100.0%
AI
driver
23:57:32
KILLED
AI
driver
23:57:32
damaged - 100.0%
AI
PzKpfw III Ausf.M turret
23:57:32
DESTROYED
AI
PzKpfw III Ausf.M turret
23:57:32
wounded - 100.0%
AI
gunner
23:57:32
KILLED
AI
gunner
23:57:32
wounded - 100.0%
AI
commander
23:57:32
KILLED
AI
commander
23:57:32
wounded - 100.0%
AI
radist
23:57:32
KILLED
AI
radist
23:57:32
wounded - 100.0%
AI
loader
23:57:32
KILLED
AI
loader
23:57:46
damaged - 5.5%
Pz.Kpfw.V Ausf.D
23:57:46
damaged - 94.4%
Pz.Kpfw.V Ausf.D
23:57:46
DESTROYED
Pz.Kpfw.V Ausf.D
23:57:46
wounded - 100.0%
AI
commander
23:57:46
KILLED
AI
commander
23:57:46
wounded - 100.0%
PzKpfw V Ausf.D turret
23:57:46
KILLED
PzKpfw V Ausf.D turret
23:57:46
wounded - 100.0%
AI
loader
23:57:46
KILLED
AI
loader
23:57:46
wounded - 99.9%
Pz.Kpfw.V Ausf.D
23:57:46
KILLED
Pz.Kpfw.V Ausf.D
23:57:46
wounded - 62.3%
AI
radist
23:57:46
KILLED
AI
radist
23:59:40
damaged - 100.0%
76mm Soviet (APHE)
AI
Sd Kfz 10 APC with Flak 38 AAA gun
23:59:40
DESTROYED
AI
Sd Kfz 10 APC with Flak 38 AAA gun
00:03:18
was damaged - 7.0%
88mm German (APHE)
Sd.Kfz.184
00:03:32
was damaged - 92.6%
2 X 88mm German (APHE)
Sd.Kfz.184
00:03:32
WAS DESTROYED
Sd.Kfz.184
00:03:32
was wounded - 100.0%
Sd.Kfz.184
00:03:32
WAS KILLED
Sd.Kfz.184
00:03:32
end
00:04:02
DISCONNECTED
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.