Dedicated server
Advance And Secure
Sortie: 02.04.2024 - 19:06 Bailout
pilot: 1./JG42flesch
Back to sorties list
19:06:25
respawn
19:07:48
takeoff
19:17:51
damaged - 0.4%
MG 151/20 (HE)
AI
Yak-9T series 1
19:17:51
damaged - 0.1%
AI
Yak-9T series 1
19:17:52
damaged - 0.1%
MG 17 (AP)
AI
Yak-9T series 1
19:17:52
damaged - 3.2%
MG 151/20 (AP), MG 151/20 (HE)
AI
Yak-9T series 1
19:17:52
damaged - 0.4%
AI
Yak-9T series 1
19:17:52
damaged - 0.1%
MG 17 (AP)
AI
Yak-9T series 1
19:17:52
damaged - 0.2%
MG 151/20 (AP), 2 X MG 17 (AP)
AI
Yak-9T series 1
19:18:15
damaged - 9.0%
4 X MG 151/20 (HE), 5 X MG 17 (AP)
AI
Yak-9T series 1
19:18:15
damaged - 2.9%
MG 151/20 (AP), 4 X MG 17 (AP)
AI
Yak-9T series 1
19:18:15
damaged - 0.4%
AI
Yak-9T series 1
19:18:15
damaged - 0.1%
AI
Yak-9T series 1
19:19:07
damaged - 0.4%
MG 17 (AP)
AI
Yak-9T series 1
19:19:07
damaged - 0.1%
MG 17 (AP)
AI
Yak-9T series 1
19:19:29
damaged - 0.7%
MG 151/20 (AP), MG 151/20 (HE), 2 X MG 17 (AP)
AI
Yak-9T series 1
19:19:29
damaged - 0.9%
MG 151/20 (HE), MG 17 (AP)
AI
Yak-9T series 1
19:19:29
damaged - 0.1%
MG 151/20 (AP), MG 151/20 (HE)
AI
Yak-9T series 1
19:19:29
damaged - 3.5%
MG 151/20 (HE)
AI
Yak-9T series 1
19:19:29
damaged - 0.5%
AI
Yak-9T series 1
19:19:29
damaged - 0.1%
AI
Yak-9T series 1
19:20:41
damaged - 0.3%
MG 151/20 (AP), MG 151/20 (HE)
AI
Yak-9T series 1
19:20:41
damaged - 0.1%
AI
Yak-9T series 1
19:20:44
damaged - 36.6%
AI
Yak-9T series 1
19:21:00
SHOTDOWN
AI
Yak-9T series 1
19:26:53
damaged - 1.4%
SU-152 ChKZ (1943)
19:26:53
wounded - 100.0%
AI
commander
19:26:53
KILLED
AI
commander
19:27:22
damaged - 0.1%
2 X MG 151/20 (HE), 2 X MG 17 (AP)
SU-152 ChKZ (1943)
19:27:22
damaged - 0.1%
MG 151/20 (AP), 2 X MG 151/20 (HE), 3 X MG 17 (AP)
SU-152 ChKZ (1943)
19:27:23
damaged - 0.1%
4 X MG 151/20 (HE), 8 X MG 17 (AP)
SU-152 ChKZ (1943)
19:27:23
damaged - 0.1%
3 X MG 151/20 (HE), 2 X MG 17 (AP)
SU-152 ChKZ (1943)
19:27:23
damaged - 0.1%
SU-152 ChKZ (1943)
19:27:24
damage - 1.9%
19:27:24
damage - 2.1%
19:27:24
damage - 0.2%
19:28:13
BAILOUT
19:28:27
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.